The eyes observing any matters you felt.
その目たちは我々が見受けたものを全て監視している。
Chaotica v1
Parameters:
その目たちは我々が見受けたものを全て監視している。
Chaotica v1
Parameters:
<IFS name="New empty world">
<imaging name="Imaging">
<int name="image_width">3840</int>
<int name="image_height">2160</int>
<int name="image_aa_level">2</int>
<int name="image_layers">1</int>
<int name="image_quality">0</int>
<string name="antialiasing_mode">strong</string>
<real name="brightness">8</real>
<vec4 name="background_colour">0 0 0.1 1</vec4>
<bool name="apply_bg_before_curves">false</bool>
<real name="flam3_gamma">3</real>
<real name="flam3_vibrancy">1.1</real>
<bool name="flam3_use_highlight_power">false</bool>
<real name="flam3_highlight_power">0.003</real>
<real name="flam3_gamma_linear_threshold">0</real>
<curves>
<curve name="5">
<table name="knots">
<values>0 0.5 0.75 1 0.2929293</values>
</table>
<table name="values">
<values>0 0.5 0.75 1 0.20707071</values>
</table>
</curve>
<curve name="10">
<table name="knots">
<values>0 1 0.93434346 0.75757575 0.48989898 0.19191918</values>
</table>
<table name="values">
<values>0 1 0.53535354 0.6919192 0.5050505 0.19191921</values>
</table>
</curve>
</curves>
<table name="layer_weights">
<values>1 1 1 1</values>
</table>
</imaging>
<camera name="Camera">
<vec2 name="pos">1 0</vec2>
<real name="rotate">0</real>
<real name="sensor_width">15</real>
<flam3_transform name="Camera transform">
<affine2 name="Pre affine">
<real name="x_axis_angle">63.08484613227657</real>
<real name="x_axis_length">1</real>
<real name="y_axis_angle">153.08484613227657</real>
<real name="y_axis_length">1</real>
<vec2 name="offset">-0.1299253429106314 -0.23119221061726836</vec2>
</affine2>
<affine2 name="Post affine">
<real name="x_axis_angle">-126.23720341127256</real>
<real name="x_axis_length">1.3018573516253553</real>
<real name="y_axis_angle">-36.23720341127256</real>
<real name="y_axis_length">1.3018573516253553</real>
<vec2 name="offset">1.5846178422550672 -0.597512452471943</vec2>
</affine2>
<node name="transforms">
<flam3_variation name="linear">
<string name="variation_name">perspective</string>
<params>
<real name="perspective">1</real>
<real name="perspective_dist">3.2999999999999963</real>
<real name="perspective_angle">0.14</real>
</params>
</flam3_variation>
</node>
</flam3_transform>
</camera>
<node name="iterators">
<iterator name="Iterator 1">
<flam3_transform name="flam3 transform">
<affine2 name="Pre affine">
<real name="x_axis_angle">-11.398338091066183</real>
<real name="x_axis_length">1.0372957854461409</real>
<real name="y_axis_angle">78.60166190893382</real>
<real name="y_axis_length">1.0372957854461409</real>
<vec2 name="offset">0.5931758530183728 -0.4146981627296577</vec2>
</affine2>
<affine2 name="Post affine">
<real name="x_axis_angle">0</real>
<real name="x_axis_length">0.6757801800799527</real>
<real name="y_axis_angle">90</real>
<real name="y_axis_length">0.6757801800799527</real>
<vec2 name="offset">0 0</vec2>
</affine2>
<node name="pre_transforms">
<flam3_variation name="New variation">
<string name="variation_name">hypertile1</string>
<params>
<real name="hypertile1">1.5</real>
<real name="hypertile1_p">3.05</real>
<real name="hypertile1_q">8</real>
</params>
</flam3_variation>
<flam3_variation name="New variation">
<string name="variation_name">blur_pixelize</string>
<params>
<real name="blur_pixelize">1</real>
<real name="blur_pixelize_size">0.1</real>
<real name="blur_pixelize_scale">0.01</real>
</params>
</flam3_variation>
</node>
<node name="transforms">
<flam3_variation name="New variation">
<string name="variation_name">exponential</string>
<params>
<real name="exponential">1</real>
</params>
</flam3_variation>
</node>
<node name="post_transforms">
<flam3_variation name="New variation">
<string name="variation_name">blur_zoom</string>
<params>
<real name="blur_zoom">1</real>
<real name="blur_zoom_length">2</real>
<real name="blur_zoom_x">0</real>
<real name="blur_zoom_y">0</real>
</params>
</flam3_variation>
<flam3_variation name="New variation">
<string name="variation_name">disc</string>
<params>
<real name="disc">1</real>
</params>
</flam3_variation>
<flam3_variation name="New variation">
<string name="variation_name">blur_zoom</string>
<params>
<real name="blur_zoom">1</real>
<real name="blur_zoom_length">0.08</real>
<real name="blur_zoom_x">0</real>
<real name="blur_zoom_y">0</real>
</params>
</flam3_variation>
</node>
</flam3_transform>
<flam3_shader name="Shader">
<real name="palette_index">0</real>
<real name="blend_speed">2</real>
<real name="opacity">0.5</real>
<table name="layer_weights">
<values>1 1 1 1</values>
</table>
</flam3_shader>
<weights_selector name="weights">
<real name="base_weight">2</real>
<node name="per_iterator_weights">
<real name="iter 0 weight">1</real>
<real name="Iterator 2 weight">1</real>
</node>
</weights_selector>
<real name="time_scale">1</real>
</iterator>
<iterator name="Iterator 2">
<flam3_transform name="flam3 transform">
<affine2 name="Pre affine">
<real name="x_axis_angle">-39.34943962593025</real>
<real name="x_axis_length">1</real>
<real name="y_axis_angle">50.65056037406988</real>
<real name="y_axis_length">1</real>
<vec2 name="offset">0.2805224182833983 1.910598834158851</vec2>
</affine2>
<node name="pre_transforms">
<flam3_variation name="New variation">
<string name="variation_name">cropn</string>
<params>
<real name="cropn">1</real>
<real name="cropn_power">-500</real>
<real name="cropn_radius">0.78</real>
<real name="cropn_scatterdist">0.05</real>
<real name="cropn_zero">1.05</real>
<real name="cropn_no_edge">0</real>
</params>
</flam3_variation>
</node>
<node name="transforms">
<flam3_variation name="New variation">
<string name="variation_name">cropn</string>
<params>
<real name="cropn">1</real>
<real name="cropn_power">100</real>
<real name="cropn_radius">0.8</real>
<real name="cropn_scatterdist">0</real>
<real name="cropn_zero">0</real>
<real name="cropn_no_edge">0</real>
</params>
</flam3_variation>
</node>
<node name="post_transforms">
<flam3_variation name="New variation">
<string name="variation_name">escher</string>
<params>
<real name="escher">1</real>
<real name="escher_beta">0.25</real>
</params>
</flam3_variation>
<flam3_variation name="New variation">
<string name="variation_name">bwraps7</string>
<params>
<real name="bwraps7">1</real>
<real name="bwraps7_cellsize">0.25</real>
<real name="bwraps7_space">0</real>
<real name="bwraps7_gain">2.55</real>
<real name="bwraps7_inner_twist">0</real>
<real name="bwraps7_outer_twist">0</real>
</params>
</flam3_variation>
</node>
</flam3_transform>
<flam3_shader name="Shader">
<real name="palette_index">1</real>
<real name="blend_speed">0.15</real>
<real name="opacity">1</real>
<table name="layer_weights">
<values>1 1 1 1</values>
</table>
</flam3_shader>
<weights_selector name="weights">
<real name="base_weight">1</real>
<node name="per_iterator_weights">
<real name="iter 0 weight">1</real>
<real name="iter 1 weight">20</real>
</node>
</weights_selector>
<real name="time_scale">1</real>
</iterator>
</node>
<colouring>
<curve name="hue">
<table name="knots">
<values>0.14285715 0.2857143 0.42857146 0.5714286 0.0021834373 0.74497813 0.9820961 0.9454148</values>
</table>
<table name="values">
<values>0.8311953 0.6665992 0.34009057 0.7500477 0.58450705 0.44084507 0.04366193 -0.057746492</values>
</table>
</curve>
<curve name="saturation">
<table name="knots">
<values>0.00087341666 0.14104807 0.28253275 0.42663753 0.5759826 0.7213974 0.99519646 0.950655</values>
</table>
<table name="values">
<values>0.8380282 0.82112676 0.7028169 0.88873243 0.9394366 0.9394366 0.99859154 0.71971834</values>
</table>
</curve>
<curve name="value">
<table name="knots">
<values>0.28122273 0.12401748 0.9965066 0.029694349 0.006113589 0.42925763 0.5471616 0.6938864 0.9703057 0.87860256</values>
</table>
<table name="values">
<values>0.77887326 0.728169 1.3492959 0.9056338 0.6647887 0.91830987 0.14507046 0.89295775 1.0830986 0.43661973</values>
</table>
</curve>
</colouring>
</IFS>